Object Scaling

By default objects that are unwrapped together into the same map are scaled proportionally to their actual size. This provides an even surface resolution between them.

In some situations users might want to influence this behavior and give objects a customized proportion of the map space. For example when a large but fairly unimportant object should receive significantly less texture area or a small but very important one should receive more.

For this case Flatiron provides the option to specify a custom object property ‘FlatironScale’. Objects that have this property and an assigned floating point number will consequently use proportionally more or less texture space.

This property is supported for all unwrap modes except for the Keep existing mode that copies the data unchanged.